I am a Producer at Guildhall, who loves working on teams and making connections. I love to use humor to help keep team environments upbeat. My passion for games, music, and programming, along with the drive I get from my teams, fuels my desire to work in this industry.
I grew up in San Diego, California, for the first 18 years of my life. This is when I fell in love with video games—starting with my Pac-Man plug-n-play, continuing into consoles with the PS2 and Wii, their next generations (WiiU and PS3), and finally into PC gaming. In high school, I also began to pick up music composition and production using the demo version of FL Studio. This continued until I moved to Texas for college, which is also when some friends and I founded Enter CTRL Studios.
In the coming years, I would love to work at a mid-sized or large-sized studio, especially on a team that works with audio, programming, or third-party vendors!
Jet
Lotus
including:
Euphonium / Baritone
Trombone
Trumpet
Tuba
Piano
Ukulele
Bass guitar
and more
I also did choir for several years!
I’m a big fan of handwriting notes—there’s something about putting pen to paper that helps me stay focused and organized. Whether it’s jotting down key takeaways during Scrum meetings, sketching out ideas, or creating my daily to-do list, I love the clarity and structure that comes from writing things out. It keeps my thoughts grounded and helps me stay on top of my day-to-day tasks with ease.
I believe injecting a little fun into the workday goes a long way. Whether it's adding quirky touches like using creepy dolls as Scrum charms for our horror game project or streaming Let's Plays from horror games to the team, these moments keep the team energized and the environment creative. For me, blending work with lightheartedness helps foster collaboration and keeps the spirit of game development alive and engaging.
I’m all about making things simple and clear. Whether it’s building intuitive Jira dashboards or setting up automation to streamline workflows, I’m always looking for ways to make development run smoother. I believe that when everything is easy to understand, teams can focus more on what really matters—creating great games. Efficiency and clarity are key to a productive and stress-free process.